Friday, March 12, 2010

Day 5: 4th Most Awaited Element: Kanto Gyms!

{ http://kaeruranawa.blogspot.com/ }
Even though they were visited in generation 3, (The game boy advanced games.) it's still interesting to see all of the aesthetic differences when comparing the oldest region with the newest version. All of the old gym images are from Pokemon Red/Blue/Yellow.


/\R/B/Y and HeartGold \/

The Pewter city gym.
Like most supposed-to-be-first gyms... two trainers. Battle them or walk around them. Design definately got an upgrade.




/\R/B/Y and HeartGold \/

The Cerulean city gym.
The gym is still a swimming pool of avoidable trainers.




/\R/B/Y and HeartGold \/

The Vermillion city gym.
Like other games, there are switches you need to trigger to challenge the leader, Lt. Surge.




/\R/B/Y and HeartGold \/

The Celadon city gym.
A small "maze" to the gym leader. Different in design, but not in concept.




/\R/B/Y and HeartGold \/

The Fuchsia city gym.
As annoying as always in the way that it's fun. There are invisable walls, and all of the trainers are disguised as the leader, so you never know what's about to hit you in the face.




/\R/B/Y and HeartGold \/

The Saffron city gym.
Same warp panel puzzle, completely revamped design.




/\R/B/Y and HeartGold \/

The Seafoam Islands gym.
In Gold, the whole thing was wiped out and you only had the leader. Now, there's a maze of trainers who either make new paths or block some.




/\R/B/Y and HeartGold \/

The Viridian city gym.
More moving paths. Blue has taken charge here, so beat him and you get the GB Player! Looks a bit different from before...

Images from http://vgmaps.com/ and http://www.serebii.net/

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